---
title: "Press kit: facts, description, logos and key art | Rails of Eternity"
description: "Press kit for Rails of Eternity: factsheet, short and long descriptions, logo, app icon and key art in one place, free to use in coverage of the game."
canonical: https://railsofeternity.com/press
lang: en
last-updated: 2026-09-23
llms: https://railsofeternity.com/llms.txt
---

# Press kit

> Press kit for Rails of Eternity: factsheet, short and long descriptions, logo, app icon and key art in one place, free to use in coverage of the game.

- Canonical URL: https://railsofeternity.com/press
- HTML version: https://railsofeternity.com/press
- Language: en
- Last updated: 2026-09-23
- Site guide for agents: https://railsofeternity.com/llms.txt

Everything on this page may be used in coverage of the game. Assets are the ones shipped with the game itself.

## Factsheet

| Item | Value |
| --- | --- |
| Title | Rails of Eternity |
| Developer | RRB Labs (independent studio, Brazil) |
| Genre | Top-down action and logistics; rail navigation; single player |
| Engine | Godot 4.7 |
| Platforms | Android, iOS, Windows, macOS, Linux, Web |
| Stores | Google Play, App Store, Steam, itch.io (not live yet) |
| Release | In development, no date announced |
| Model | Free first 8 main missions; one purchase unlocks the rest (R$ 19,90 / US$ 4.99 planned). Desktop US$ 9.99 planned, with free demo. No ads. |
| Languages | Interface pt-BR and en; voices pt-BR with subtitles |
| Campaign | 8 chapters, 8 territories, 41 stops, 81 missions (40 main), 10–16 min each |
| Content | 7 locomotives, 29 wagon types, 16 weapons, 21 enemy types, built-in Map Studio |
| Contact | contact@railsofeternity.com |

## Short description

Rails of Eternity is a top-down action and logistics game: command an armored steam train, build the consist, manage the boiler and carry a community across 8 hostile territories. Offline, premium, no ads.

## Long description

A community leaves a green region that is drying up and crosses the planet by rail toward a land that can still be lived in. The player commands the armored train that carries them: which locomotive pulls it, which wagons follow, where to refuel, which risks to take and how to bring people and cargo through a hostile network of switches, bridges and stations.

Combat exists to make logistics possible: manual aim clears the way to navigate, couple, deliver, repair and survive. The route is the board — every switch, bridge, service stop and litre of fuel is a legible decision. The campaign is one continuous journey where credits, inventory, fuel and damage carry over, and failure never locks the player out. It is premium, offline-first and built for mobile, Web and desktop without shrinking the game to fit a phone.

## Assets

- [Gameplay video, MP4 1280×720, no HUD](/assets/video/hero.mp4) — four more clips on this page follow the same name pattern: fight, snow, storm, night.
- [Screenshots, WebP 1600×900](/assets/img/shot-s01.webp) — s01 to s06, real frames from the game.
- [Logo mark, PNG 1254×1254](/assets/img/mark.png)
- [Horizontal lockup, SVG](/assets/img/lockup-horizontal.svg)
- [Wordmark, SVG](/assets/img/wordmark.svg)
- [App icon, PNG 1024×1024](/assets/img/app-icon-1024.png)
- [Key art p01, PNG 1024×576](/assets/img/key-p01.png) — the other seven paintings on this page follow the same name pattern, key-p02 to key-p08, as PNG or WebP.

Brand palette: gunmetal #20252B, amber #D88A24, highlight #F2C567, warm ivory #F4F0E8. Please do not redraw the emblem or add text inside it.

## Contact

Press and business contact: contact@railsofeternity.com. Studio: RRB Labs, https://rrblabs.com.

## Key art from the campaign

- ![Briefing art, Nascente: the train leaves the valley tunnel beside the river (Chapter I).](https://railsofeternity.com/assets/img/key-p01.webp)
- ![Briefing art, Aurora (Chapter I).](https://railsofeternity.com/assets/img/key-p02.webp)
- ![Briefing art, Encontro (Chapter I).](https://railsofeternity.com/assets/img/key-p03.webp)
- ![Briefing art, Ribeira (Chapter I).](https://railsofeternity.com/assets/img/key-p04.webp)
- ![Briefing art, Iron Gate: the Rust Corridor begins (Chapter II).](https://railsofeternity.com/assets/img/key-p05.webp)
- ![Briefing art, Red Workshop (Chapter II).](https://railsofeternity.com/assets/img/key-p06.webp)
- ![Briefing art, Toll (Chapter II).](https://railsofeternity.com/assets/img/key-p07.webp)
- ![Briefing art, Cold Mine: the last stop of the free stretch (Chapter II).](https://railsofeternity.com/assets/img/key-p08.webp)

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Other languages: [Português (Brasil)](https://railsofeternity.com/pt/press) · [Español](https://railsofeternity.com/es/press)
