Frequently asked questions
Short answers about the game, its price and how it plays. If something is missing, the press kit page has the contact.
Frequently asked questions
What does the free stretch include?
The tutorial and the first 8 main missions (Nascente Valley and most of the Rust Corridor), with their side missions and contracts, all locomotives and wagons unlocked along the way, and the full station: garage, workshop and shop.
What does the purchase unlock?
Every mission after Cold Mine: the rest of the Rust Corridor and Chapters III to VIII. It changes nothing about stats, prices or items in the free stretch. Planned price: R$ 19,90 / US$ 4.99 on mobile; on desktop the full game is planned at US$ 9.99 (R$ 29,90).
Are there ads?
No. There are no ads, no energy, no loot boxes, no gacha and nothing that sells power, fuel, repairs or progress.
Does it work offline?
Yes, entirely. No account, no login, no server. Saves stay on your device.
Which platforms?
Android, iOS, Windows, macOS, Linux, Web. Mobile through Google Play and the App Store; desktop through Steam and itch.io, with a free demo. Dates are not announced yet.
How long is a mission?
10–16 minutes on average. The campaign has 81 missions, 40 of them on the main line, across 41 stops.
How do the controls work?
On desktop: keyboard and mouse or a gamepad. On touch screens: on-screen throttle and brake, a horn button, and three aiming modes (twin-stick, tap, or auto-assist). There is a left-handed layout.
Is it accessible?
Settings include reduce motion, reduce flashes, colour-blind modes, UI scale, subtitle scale, damage numbers, camera follow and per-channel volume. Every dialogue line is subtitled.
Which languages?
The game interface is in Brazilian Portuguese and English. Voices are recorded in Brazilian Portuguese with subtitles in both languages. This site is also in Spanish.
What is the Map Studio?
A built-in editor: every campaign mission is a map package, and the same editor lets you build and play your own routes as free missions, on any platform.
Who makes it?
Renan Rafael Bertoldo, independently, with Godot 4.7. Self-published, without a publisher.