Press kit

Everything on this page may be used in coverage of the game. Assets are the ones shipped with the game itself.

Factsheet

ItemValue
TitleRails of Eternity
DeveloperRenan Rafael Bertoldo (solo, self-published)
GenreTop-down action and logistics; rail navigation; single player
EngineGodot 4.7
PlatformsAndroid, iOS, Windows, macOS, Linux, Web
StoresGoogle Play, App Store, Steam, itch.io (not live yet)
ReleaseIn development, no date announced
ModelFree first 8 main missions; one purchase unlocks the rest (R$ 19,90 / US$ 4.99 planned). Desktop US$ 9.99 planned, with free demo. No ads.
LanguagesInterface pt-BR and en; voices pt-BR with subtitles
Campaign8 chapters, 8 territories, 41 stops, 81 missions (40 main), 10–16 min each
Content7 locomotives, 29 wagon types, 16 weapons, 21 enemy types, built-in Map Studio

Short description

Rails of Eternity is a top-down action and logistics game: command an armored steam train, build the consist, manage the boiler and carry a community across 8 hostile territories. Offline, premium, no ads.

Long description

A community leaves a green region that is drying up and crosses the planet by rail toward a land that can still be lived in. The player commands the armored train that carries them: which locomotive pulls it, which wagons follow, where to refuel, which risks to take and how to bring people and cargo through a hostile network of switches, bridges and stations.

Combat exists to make logistics possible: manual aim clears the way to navigate, couple, deliver, repair and survive. The route is the board — every switch, bridge, service stop and litre of fuel is a legible decision. The campaign is one continuous journey where credits, inventory, fuel and damage carry over, and failure never locks the player out. It is premium, offline-first and built for mobile, Web and desktop without shrinking the game to fit a phone.

Assets

Brand palette: gunmetal #20252B, amber #D88A24, highlight #F2C567, warm ivory #F4F0E8. Please do not redraw the emblem or add text inside it.

Contact

Press and business contact: see the developer profile linked in the footer. A public e-mail address is published before launch.