Press kit
Everything on this page may be used in coverage of the game. Assets are the ones shipped with the game itself.
Factsheet
| Item | Value |
|---|---|
| Title | Rails of Eternity |
| Developer | Renan Rafael Bertoldo (solo, self-published) |
| Genre | Top-down action and logistics; rail navigation; single player |
| Engine | Godot 4.7 |
| Platforms | Android, iOS, Windows, macOS, Linux, Web |
| Stores | Google Play, App Store, Steam, itch.io (not live yet) |
| Release | In development, no date announced |
| Model | Free first 8 main missions; one purchase unlocks the rest (R$ 19,90 / US$ 4.99 planned). Desktop US$ 9.99 planned, with free demo. No ads. |
| Languages | Interface pt-BR and en; voices pt-BR with subtitles |
| Campaign | 8 chapters, 8 territories, 41 stops, 81 missions (40 main), 10–16 min each |
| Content | 7 locomotives, 29 wagon types, 16 weapons, 21 enemy types, built-in Map Studio |
Short description
Rails of Eternity is a top-down action and logistics game: command an armored steam train, build the consist, manage the boiler and carry a community across 8 hostile territories. Offline, premium, no ads.
Long description
A community leaves a green region that is drying up and crosses the planet by rail toward a land that can still be lived in. The player commands the armored train that carries them: which locomotive pulls it, which wagons follow, where to refuel, which risks to take and how to bring people and cargo through a hostile network of switches, bridges and stations.
Combat exists to make logistics possible: manual aim clears the way to navigate, couple, deliver, repair and survive. The route is the board — every switch, bridge, service stop and litre of fuel is a legible decision. The campaign is one continuous journey where credits, inventory, fuel and damage carry over, and failure never locks the player out. It is premium, offline-first and built for mobile, Web and desktop without shrinking the game to fit a phone.
Assets
- Logo mark, PNG 1254×1254
- Horizontal lockup, SVG
- Wordmark, SVG
- App icon, PNG 1024×1024
- Key art p01, PNG 1024×576 — the other seven paintings on this page follow the same name pattern, key-p02 to key-p08, as PNG or WebP.
Brand palette: gunmetal #20252B, amber #D88A24, highlight #F2C567, warm ivory #F4F0E8. Please do not redraw the emblem or add text inside it.
Contact
Press and business contact: see the developer profile linked in the footer. A public e-mail address is published before launch.
Key art from the campaign







